def empty
import bendvy-ecs-core@0.1.0.4/ordinary_app_composer.bend as OrdinaryAppComposerimport bendvy-ecs-core@0.1.0.4/ordinary_app_records.bend as Leaf
import Base
import bendvy-ecs-core@0.1.0.4/ordinary_app_recipe.bend as Tree
16# Start an App with the actual World, Unit registration owner and empty observer.
17# Debug is disabled; this performs no registration or gameplay execution.
18def empty(~S:Data,~World:Type,world:World) -> Registered<S,World,Unit,Unit,empty_observe(~World),Leaf.empty(~S)>:
19 Registered{world,Unit{},Tree.Recipe{},False{}}