def transition_with

bendvy-ecs-core@0.1.0.4 · machine_handler_phases.bend:55

import bendvy-ecs-core@0.1.0.4/machine_handler_phases.bend as MachineHandlerPhases
import Base
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
import bendvy-ecs-core@0.1.0.4/machine_handlers.bend as H
import bendvy-ecs-core@0.1.0.4/machine_handler_engine.bend as Engine

55def transition_with(~S:Data,~K:Data,~V:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,~State:Type,~invoke:H.Entry<S,C,R,E,V,runner> -> State -> H.Phase -> V -> V -> H.Entry<S,C,R,E,V,runner> & Sys.Outcome<State,String,Unit>,~initial:H.Entry<S,C,R,E,V,runner> -> State -> V -> H.Entry<S,C,R,E,V,runner> & Sys.Outcome<State,String,Unit>,~take:State -> State & M.Slot<S,K,V>,~put:State -> M.Slot<S,K,V> -> State,~publish:State -> M.Transition<V> -> State,~same:V -> V -> Bool,~frame:State -> State,owners:Owners<S,K,V,C,R,E,runner>,world:State) -> Owners<S,K,V,C,R,E,runner> & Sys.Outcome<State,String,Unit>:
56  match owners:
57    case Owners{handlers,Idle{}}:(Owners{handlers,Idle{}},Sys.Succeeded{world,Unit{}})
58    case Owners{handlers,InitialReady{to}}:(Owners{handlers,InitialReady{to}},Sys.Succeeded{world,Unit{}})
59    case Owners{H.Owners{exit,transition,enter},BendvyReady{+from,+to,+skipSame}}:transitioned_with(~S,~K,~V,~C,~R,~E,~runner,~State,~invoke,~initial,~take,~put,~publish,~same,~frame,exit,enter,from,to,skipSame,Engine.run_phase(~S,~State,~H.Entry<S,C,R,E,V,runner>,~H.Phase,~V,~invoke,~initial,~H.BendvyExit{},~H.Transition{},~H.Enter{},transition,world,H.Transition{},from,to,None{}))

Uses (18)

Used by (2)