def exited
import bendvy-ecs-core@0.1.0.4/machine_handler_phases.bend as MachineHandlerPhasesimport Base
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
import bendvy-ecs-core@0.1.0.4/machine_handlers.bend as H
94def exited(~S:Data,~K:Data,~V:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,~take:W.World<S,C,R,E> -> W.World<S,C,R,E> & M.Slot<S,K,V>,~put:W.World<S,C,R,E> -> M.Slot<S,K,V> -> W.World<S,C,R,E>,~publish:W.World<S,C,R,E> -> M.Transition<V> -> W.World<S,C,R,E>,~same:V -> V -> Bool,~frame:W.World<S,C,R,E> -> W.World<S,C,R,E>,transition:List<&1,H.Entry<S,C,R,E,V,runner>>,enter:List<&1,H.Entry<S,C,R,E,V,runner>>,+from:V,+to:V,+skipSame:Bool,result:H.PhaseResult<S,C,R,E,V,runner>) -> Owners<S,K,V,C,R,E,runner> & Sys.Outcome<W.World<S,C,R,E>,String,Unit>:
95 exited_with(~S,~K,~V,~C,~R,~E,~runner,~W.World<S,C,R,E>,~H.invoke_phase(~S,~C,~R,~E,~V,~runner),~H.invoke_initial(~S,~C,~R,~E,~V,~runner),~take,~put,~publish,~same,~frame,transition,enter,from,to,skipSame,engine_result(~S,~C,~R,~E,~V,~runner,result))
Uses (17)
Used by (0)
No other definition uses this definition.