def after_exit
bendvy-ecs-core@0.1.0.4 · machine_handler_engine.bend:74
import bendvy-ecs-core@0.1.0.4/machine_handler_engine.bend as MachineHandlerEngine
import Base
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/machine.bend as M
74def after_exit(~S:Data,~State:Type,~Entry:Type,~Phase:Data,~V:Data,~invoke:Entry -> State -> Phase -> V -> V -> Entry & Sys.Outcome<State,String,Unit>,~initial:Entry -> State -> V -> Entry & Sys.Outcome<State,String,Unit>,~exitPhase:Phase,~transitionPhase:Phase,~enterPhase:Phase,~K:Data,~take:State -> State & M.Slot<S,K,V>,~put:State -> M.Slot<S,K,V> -> State,~publish:State -> M.Transition<V> -> State,transition:List<&1,Entry>,enter:List<&1,Entry>,observed:PhaseResult<State,Entry>,+from:V,+to:V,skipSame:Bool) -> HandlerResult<State,Entry,Phase>:
75 match observed:
76 case Failed{exit,world,error}: Stopped{Owners{exit,transition,enter},requeued(~S,~State,~Entry,~Phase,~V,~invoke,~initial,~exitPhase,~transitionPhase,~enterPhase,~K,~take,~put,~publish,take(world),to,skipSame),exitPhase,error}
77 case Complete{exit,world}: after_transition(~S,~State,~Entry,~Phase,~V,~invoke,~initial,~exitPhase,~transitionPhase,~enterPhase,~K,~take,~put,~publish,exit,enter,run_phase(~S,~State,~Entry,~Phase,~V,~invoke,~initial,~exitPhase,~transitionPhase,~enterPhase,transition,world,transitionPhase,from,to,None{}),from,to,skipSame)