def placed
bendvy-ecs-core@0.1.0.4 · machine_handler_bundle.bend:75
import bendvy-ecs-core@0.1.0.4/machine_handler_bundle.bend as MachineHandlerBundle
import Base
import world.bend as W
import system.bend as Sys
import machine_handlers.bend as H
75def placed(~S:Data,~K:Data,~V:Data,~Q:Data,~C:Type,~R:Type,~E:Data,~runner:W.World<S,C,R,E> -> H.Invocation<V> -> Sys.Outcome<W.World<S,C,R,E>,String,Unit>,+choice:Choice,selector:Selector<S,K,V>,needs:List<&2,Q>,entry:H.Entry<S,C,R,E,V,runner>,tail:Partition<S,K,V,Q,C,R,E,runner>) -> Partition<S,K,V,Q,C,R,E,runner>:
76 match choice tail:
77 case Kept{} Partition{positions,kept,owners}: Partition{Position{selector,needs,choice} <> positions,entry <> kept,owners}
78 case SelectedExit{} Partition{positions,kept,H.Owners{exit,transition,enter}}: Partition{Position{selector,needs,choice} <> positions,kept,H.Owners{entry <> exit,transition,enter}}
79 case SelectedTransition{} Partition{positions,kept,H.Owners{exit,transition,enter}}: Partition{Position{selector,needs,choice} <> positions,kept,H.Owners{exit,entry <> transition,enter}}
80 case SelectedEnter{} Partition{positions,kept,H.Owners{exit,transition,enter}}: Partition{Position{selector,needs,choice} <> positions,kept,H.Owners{exit,transition,entry <> enter}}