def spawn_namespaced
bendvy-ecs-core@0.1.0.4 · lifetime_scope.bend:100
import bendvy-ecs-core@0.1.0.4/lifetime_scope.bend as LifetimeScope
import Base
import bendvy-ecs-core@0.1.0.4/deferred_command.bend as Deferred
import bendvy-ecs-core@0.1.0.4/trace_facts.bend as TraceFacts
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/transaction.bend as T
import bendvy-ecs-core@0.1.0.4/relation_commands.bend as A
100def spawn_namespaced(~S:Data,~C:Type,~R:Type,~E:Data,~P:Type,~populate:C -> W.Handle<S> -> P -> C,seen:W.World<S,A.Store<S,Store<S,C>>,R,A.Notice<S,E>> & U32,scope:Scope<S>,undo:List<(W.World<S,A.Store<S,Store<S,C>>,R,A.Notice<S,E>> -> W.World<S,A.Store<S,Store<S,C>>,R,A.Notice<S,E>>)>,commands:List<Deferred.Command<W.World<S,A.Store<S,Store<S,C>>,R,A.Notice<S,E>>>>,events:List<&2,A.Notice<S,E>>,trace:TraceFacts.State,payload:P) -> T.Tx<W.World<S,A.Store<S,Store<S,C>>,R,A.Notice<S,E>>,A.Notice<S,E>> & SpawnResult<S,P>:
101 match seen scope:
102 case (world,current) Scope{namespace,name}:spawn_checked(~S,~C,~R,~E,~P,~populate,U32.is_eq(current,namespace),world,undo,commands,events,trace,payload,name)