type Frame

bendvy-ecs-core@0.1.0.4 · decode_frame.bend:18

import bendvy-ecs-core@0.1.0.4/decode_frame.bend as DecodeFrame
import Base
import bendvy-ecs-core@0.1.0.4/change_tick.bend as Tick
import bendvy-ecs-core@0.1.0.4/decode_requests.bend as Request
import bendvy-ecs-core@0.1.0.4/decode_owned_journal.bend as Journal
import bendvy-ecs-core@0.1.0.4/decode_data.bend as D
import bendvy-ecs-core@0.1.0.4/world.bend as World
import bendvy-ecs-core@0.1.0.4/ordinary_declaration.bend as Identity

18# Trusted provisioning frame. Gameplay receives only universal H and its grants.
19# Query and decode operate on the same Tx; prepared owners stay in this frame.
20type Frame<S:Data,C:Type,R:Type,E:Data,P:Type,Q:Type,-identity:Identity.Declaration<S,P>,-project:P -> P & D.Raw> is Type:
21  Frame{owner:Request.Owner<S,C,R,E,P,identity,project>,handle:World.Handle<S>,error:Maybe<&2,World.WorldError>,cursor:Maybe<&2,Tick.Tick>,receipts:List<Journal.Receipt<World.World<S,C,R,E>,Request.Packet<P>,Q>>,pending:List<Journal.Pending<Q>>}

Uses (13)

Used by (35)