def structural_replace

bendvy-ecs-core@0.1.0.4 · component.bend:167

import bendvy-ecs-core@0.1.0.4/component.bend as Component
import Base
import column.bend as Col
import world.bend as W

167# Deferred creation may populate reserved entities before activation. This is
168# provisioning/structural command machinery, not a gameplay capability.
169# Trusted structural adapter permitting metadata-valid reserved entities as well
170# as live ones. Retains replacement owners/results like replace; this is not a
171# public gameplay bypass for accessing an arbitrary inactive entity.
172def structural_replace(~S: Data,~Store: Type,~R: Type,~E: Data,~Rest: Type,~C: Type,~V: Data,~Token: Data,~take: Store -> Rest & Col.Column<S,C>,~put: Rest -> Col.Column<S,C> -> Store,~project: C -> C & V,family: Family<S,Store,Rest,C,V,Token,take,put,project>,world: W.World<S,Store,R,E>,+handle: W.Handle<S>,incoming: Maybe<&1,C>) -> Replacement<W.World<S,Store,R,E>,C>:
173  replace_allowed(~S,~Store,~R,~E,~Rest,~C,~V,~Token,~take,~put,~project,W.metadata_valid(~S,~Store,~R,~E,world,handle),handle,incoming)

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Used by (0)

No other definition uses this definition.