def guard_with_barrier

bendvy-ecs-core@0.1.0.4 · checked_condition_schedule.bend:50

import bendvy-ecs-core@0.1.0.4/checked_condition_schedule.bend as CheckedConditionSchedule
import Base
import bendvy-ecs-core@0.1.0.4/ordinary_checked_bindings.bend as B
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
import bendvy-ecs-core@0.1.0.4/schedule.bend as Sch

50def guard_with_barrier(~S:Data,~C:Type,~R:Type,~E:Data,~H:Type,~B:Type,~select:B -> W.World<S,C,R,E> -> U32 -> B.Selection<W.World<S,C,R,E>,B>,~BodyError:Data,~dispatch:H -> W.World<S,C,R,E> -> U32 -> H & Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>,~barrier:(H & B.Bindings<W.World<S,C,R,E>,B,select>) -> W.World<S,C,R,E> -> (H & B.Bindings<W.World<S,C,R,E>,B,select>) & W.World<S,C,R,E>,next:(H & B.Bindings<W.World<S,C,R,E>,B,select>) -> W.World<S,C,R,E> -> List<&2,Sch.Observation> -> Sch.RunResult<S,C,R,E,H & B.Bindings<W.World<S,C,R,E>,B,select>,Error<BodyError>>,owners:H & B.Bindings<W.World<S,C,R,E>,B,select>,world:W.World<S,C,R,E>,namespace:U32,name:String,all:List<&2,Sch.Step>,observations:List<&2,Sch.Observation>,+id:U32) -> Sch.RunResult<S,C,R,E,H & B.Bindings<W.World<S,C,R,E>,B,select>,Error<BodyError>>:
51  match owners:
52    case (gameplay,B.Bindings{state,facts}):guard_returned_with_barrier(~S,~C,~R,~E,~H,~B,~select,~BodyError,~dispatch,~barrier,next,facts,gameplay,select(state,world,id),namespace,name,all,observations,id)

Uses (15)

Used by (1)