def body_outcome
bendvy-ecs-core@0.1.0.4 · checked_condition_schedule.bend:28
import bendvy-ecs-core@0.1.0.4/checked_condition_schedule.bend as CheckedConditionSchedule
import Base
import bendvy-ecs-core@0.1.0.4/ordinary_checked_bindings.bend as B
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
28def body_outcome(~S:Data,~C:Type,~R:Type,~E:Data,~H:Type,~B:Type,~select:B -> W.World<S,C,R,E> -> U32 -> B.Selection<W.World<S,C,R,E>,B>,~BodyError:Data,~dispatch:H -> W.World<S,C,R,E> -> U32 -> H & Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>,bindings:B.Bindings<W.World<S,C,R,E>,B,select>,owners:H,outcome:Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>) -> (H & B.Bindings<W.World<S,C,R,E>,B,select>) & Sys.Outcome<W.World<S,C,R,E>,Error<BodyError>,Unit>:
29 match outcome:
30 case Sys.Succeeded{world,value}:((owners,bindings),Sys.Succeeded{world,value})
31 case Sys.Failed{world,error}:((owners,bindings),Sys.Failed{world,SystemError{error}})