def body_dispatch
bendvy-ecs-core@0.1.0.4 · checked_condition_schedule.bend:35
import bendvy-ecs-core@0.1.0.4/checked_condition_schedule.bend as CheckedConditionSchedule
import Base
import bendvy-ecs-core@0.1.0.4/ordinary_checked_bindings.bend as B
import bendvy-ecs-core@0.1.0.4/world.bend as W
import bendvy-ecs-core@0.1.0.4/system.bend as Sys
35def body_dispatch(~S:Data,~C:Type,~R:Type,~E:Data,~H:Type,~B:Type,~select:B -> W.World<S,C,R,E> -> U32 -> B.Selection<W.World<S,C,R,E>,B>,~BodyError:Data,~dispatch:H -> W.World<S,C,R,E> -> U32 -> H & Sys.Outcome<W.World<S,C,R,E>,BodyError,Unit>,owners:H & B.Bindings<W.World<S,C,R,E>,B,select>,world:W.World<S,C,R,E>,id:U32) -> (H & B.Bindings<W.World<S,C,R,E>,B,select>) & Sys.Outcome<W.World<S,C,R,E>,Error<BodyError>,Unit>:
36 match owners:
37 case (gameplay,bindings):body_returned(~S,~C,~R,~E,~H,~B,~select,~BodyError,~dispatch,bindings,dispatch(gameplay,world,id))