def finished
bendvy-ecs-core@0.1.0.3 · execution_relation_linked_despawn.bend:21
import bendvy-ecs-core@0.1.0.3/execution_relation_linked_despawn.bend as ExecutionRelationLinkedDespawn
import Base
import bendvy-ecs-core@0.1.0.3/world.bend as W
import bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend as Buffer
import bendvy-ecs-core@0.1.0.3/execution_lifetime_scope_cleanup.bend as Cleanup
import bendvy-ecs-core@0.1.0.3/relation_cleanup_engine.bend as Engine
21def finished(-S:Data,-C:Type,-R:Type,-E:Data,-P:Type,-D:Type,handle:W.Handle<S>,result:Engine.Progress<S,Cleanup.State<S,C,R,E,P,D>>) -> W.World<S,C,R,E> & Buffer.Receipt<S,P,D>:
22 match result:
23 case Engine.Complete{Cleanup.State{world,receipts,_,_,_}}:(world,Buffer.LinkedDespawn{handle,Buffer.LinkedComplete{},List.reverse(&1,Buffer.Receipt<S,P,D>,receipts),[]})
24 case Engine.Incomplete{Cleanup.State{world,receipts,_,_,_},frames}:(world,Buffer.LinkedDespawn{handle,Buffer.LinkedPaused{},List.reverse(&1,Buffer.Receipt<S,P,D>,receipts),frames})