def publish
import bendvy-ecs-core@0.1.0.3/execution_generalized_command_leaf.bend as ExecutionGeneralizedCommandLeafimport Base
import bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend as L
import bendvy-ecs-core@0.1.0.3/execution_command_system.bend as Cmd
import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick
import bendvy-ecs-core@0.1.0.3/execution_command_permission.bend as Permission
import bendvy-ecs-core@0.1.0.3/execution_retained_system.bend as Retained
import bendvy-ecs-core@0.1.0.3/world.bend as W
81def publish(~S:Data,~components:L.Layout,~resources:L.Layout,~E:Data,~route:L.Route,~Ops:Data -> (Type -> Type) -> Type -> Type -> Type,~User:Type,~Error:Data,~Out:Data,~declaration:Cmd.Program(~S,~L.columns(~S,components),~L.resources(~S,resources),~components,~resources,~route,~Ops),~body:Cmd.Body(~S,~components,~resources,~route,~Ops,~User,~Error,~Out),~valid:{L.grant_valid(~components,~route) == True{} : Bool},~relations:Permission.Relations<S,resources>,~selection:Permission.Selection<S,resources>,ids:List<&2,U32>,tick:Tick.Tick,world:W.World<S,L.columns(~S,components),L.resources(~S,resources),E>,node:Node(~S,~components,~resources,~E,~route,~Ops,~User,~Error,~Out,~declaration,~body)) -> W.World<S,L.columns(~S,components),L.resources(~S,resources),E> & Node(~S,~components,~resources,~E,~route,~Ops,~User,~Error,~Out,~declaration,~body):
82 publish_unpacked(~S,~components,~resources,~E,~route,~Ops,~User,~Error,~Out,~declaration,~body,~valid,~relations,~selection,ids,tick,world,Retained.unpack(Compilation(~S,~components,~resources,~route,~Ops),Owner(~S,~components,~resources,~E,~route,~Ops,~User,~Error,~Out,~declaration,~body),node))
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