def run_retained_system

bendvy-ecs-core@0.1.0.3 · execution_command_system.bend:135

import bendvy-ecs-core@0.1.0.3/execution_command_system.bend as ExecutionCommandSystem
import Base
import bendvy-ecs-core@0.1.0.3/execution_state_effect.bend as StateEffect
import bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend as Effect
import bendvy-ecs-core@0.1.0.3/world.bend as W
import bendvy-ecs-core@0.1.0.3/execution_system.bend as Sys
import bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend as Layout
import bendvy-ecs-core@0.1.0.3/execution_declaration.bend as D
import bendvy-ecs-core@0.1.0.3/execution_state.bend as State

135def run_retained_system(~S:Data,~R:Type,~E:Data,~layout:Layout.Layout,~resources:Layout.Layout,~route:Layout.Route,~Ops:Data -> (Type -> Type) -> Type -> Type -> Type,~User:Type,~Error:Data,~Out:Data,~declaration:Program(~S,~Layout.columns(~S,layout),~R,~layout,~resources,~route,~Ops),~body:Body(~S,~layout,~resources,~route,~Ops,~User,~Error,~Out),~caps:ScopedOps(~S,~layout,~resources,~route,~Ops,Effect.Granted,StateEffect.Transition(~State.Invocation<S>),State.Scope<S,Layout.columns(~S,layout),R>),compilation:D.Compilation<S,Layout.columns(~S,layout),Layout.columns(~S,layout),R,ScopedOps(~S,~layout,~resources,~route,~Ops)>,system:System(~S,~Layout.columns(~S,layout),~R,~E,~layout,~resources,~route,~Ops,~User,~Error,~Out,~declaration,~body),world:W.World<S,Layout.columns(~S,layout),R,E>) -> D.Compilation<S,Layout.columns(~S,layout),Layout.columns(~S,layout),R,ScopedOps(~S,~layout,~resources,~route,~Ops)> & Sys.RunResult<W.World<S,Layout.columns(~S,layout),R,E>,System(~S,~Layout.columns(~S,layout),~R,~E,~layout,~resources,~route,~Ops,~User,~Error,~Out,~declaration,~body),Error,Out>:
136  trusted_run_inspected(~S,~R,~E,~layout,~resources,~route,~Ops,~User,~Error,~Out,~declaration,~body,~caps,system,world,inspect_permission(~S,~Layout.columns(~S,layout),~R,~layout,~resources,~route,~Ops,compilation))

Uses (17)

Used by (1)