def dispatch_state
bendvy-ecs-core@0.1.0.3 · dependency_application.bend:50
import bendvy-ecs-core@0.1.0.3/dependency_application.bend as DependencyApplication
import Base
import bendvy-ecs-core@0.1.0.3/dependency_executor.bend as Exec
50def dispatch_state(~World:Type,~Owners:Type,~Guards:Type,~Handler:Type,~Error:Data,~Out:Data,~dispatch:Owners -> World -> U32 -> Owners & (World & Exec.Invocation<Error,Out>),~guardDispatch:Guards -> World -> U32 -> Guards & (World & Exec.Invocation<Error,Bool>),~handle:Handler -> Error -> Handler & Exec.Handling,state:State<World,Owners,Guards,Handler>,id:U32) -> State<World,Owners,Guards,Handler> & Exec.Invocation<Error,Out>:
51 match state:
52 case State{world,owners,guards,handler,bindings}:dispatched(~World,~Owners,~Guards,~Handler,~Error,~Out,~dispatch,~guardDispatch,~handle,dispatch(owners,world,id),guards,handler,bindings)