def x8_3
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpuimport Base
1465def x8_3(+lo: U32, +m: F32, +e0: F32, +e1: F32, +e2: F32, r: Array<F32> & F32) -> TS:
1466 match r:
1467 case Tuple{a, +x}:
1468 +e = F32.exp((x - m : F32))
1469 x8_4(lo, m, e0, e1, e2, e, Array.get(F32, Array.set(F32, a, (lo + 3 : U32), e), (lo + 4 : U32)))