def lf_copy
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpuimport Base
103def lf_copy(+t: U32, +l: U32, +e: EN, x1: Array<F32>, x2: Array<F32>, x3: Array<F32>, x4: Array<F32>, o: Array<F32>) -> Array<F32>:
104 ew1(~f32_id, t, l, e, x1, o)
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpuimport Base
103def lf_copy(+t: U32, +l: U32, +e: EN, x1: Array<F32>, x2: Array<F32>, x3: Array<F32>, x4: Array<F32>, o: Array<F32>) -> Array<F32>:
104 ew1(~f32_id, t, l, e, x1, o)