def lf_add
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpuimport Base
import bendtorch@1.3.0.0/main.bend as T
113# o = a, written in place, x1 = b: a + b
114def lf_add(+t: U32, +l: U32, +e: EN, x1: Array<F32>, x2: Array<F32>, x3: Array<F32>, x4: Array<F32>, o: Array<F32>) -> Array<F32>:
115 ewi(~T.f32_add, t, l, e, o, x1)