def gnb_segs
bendtorch-gpu@1.3.0.0 · main.bend:466
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu
import Base
466def gnb_segs(left: Nat, +off: U32, +j: U32, +c: U32, +cg: Nat, +mu: F32, +r: F32, +ma: F32, +mb: F32, s: GB) -> GB:
467 match left s:
468 case 0n GB{x, dy, g, dx}:
469 gnb_seg(Nat.sub(cg, 1n), j, off, mu, r, ma, mb, dx, Array.get(F32, x, (off + j : U32)), Array.get(F32, dy, (off + j : U32)), Array.get(F32, g, j))
470 case 1n+l GB{x, dy, g, dx}:
471 gnb_segs(l, (off + c : U32), j, c, cg, mu, r, ma, mb, gnb_seg(Nat.sub(cg, 1n), j, off, mu, r, ma, mb, dx, Array.get(F32, x, (off + j : U32)), Array.get(F32, dy, (off + j : U32)), Array.get(F32, g, j)))