def c1_2
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpuimport Base
import bendtorch@1.3.0.0/main.bend as T
1409def c1_2(ok: Bool, +t: U32, +off: U32, +y: U32, st: Array<F32>, r: T.AS) -> Array<F32>:
1410 match ok r:
1411 case True{} T.AS{z, +m}: c1_3(t, m, st, Array.get(F32, z, (off + y : U32)))
1412 case False{} T.AS{z, +m}: c1_3(t, m, st, Tuple{z, 0.0})