type IJ
import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpuimport Base
741# the score cells are P's lower triangle (j <= i), dealt in pairs of rows i and t - 1 - i (t + 1 cells a pair), so
742# every lane gets real work: cell e is pair p of head bh, place c; c <= p is (p, c), the rest (t - 1 - p, c - p - 1);
743# in the middle row of an odd t the second half repeats the first and is skipped (ok false)
744type IJ is Data:
745 IJ{ok: Bool, bh: U32, i: U32, j: U32}