def AaXSel.target_eq
import bend-osdev-apparmor@0.1.0.0/transitions.bend as Transitionsimport Base
import bend-osdev-apparmor@0.1.0.0/text.bend as X
139def AaXSel.target_eq(a: Maybe<&2, List<&2, U32>>, b: Maybe<&2, List<&2, U32>>) -> Bool:
140 match a b:
141 case None{} None{}:
142 True{}
143 case Some{x} Some{y}:
144 X.AaText.eq(x, y)
145 case _ _:
146 False{}