BendtorchGpu.x8_0: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 1483-1487 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=1483&end_line=1487 import Base def x8_0(+lo: U32, +m: F32, r: Array & F32) -> TS: match r: case Tuple{a, +x}: +e = F32.exp((x - m : F32)) x8_1(lo, m, e, Array.get(F32, Array.set(F32, a, lo, e), (lo + 1 : U32))) Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array.set https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.exp https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.sub https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.add https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=TS https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=x8_1