ProofWalk.walk_on: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_walk.bend as ProofWalk Lines 154-164 of minebender-game@1.0.0.0/proof_walk.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_walk.bend&start_line=154&end_line=164 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/LAWS.bend as L # A walk ends on the board when it starts there. law walk_on: for +path: List<&2, T.Pos> for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for +s: T.Pos for +q: T.Pos for +wk: {L.zero_walk(path, w, h, layout, s, q) == True{} : Bool} for +on: {L.on_board(w, h, s) == True{} : Bool} {L.on_board(w, h, q) == True{} : Bool} Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=adjacent https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=zero https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=zero_walk https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_walk.bend&name=and4_c https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_walk.bend&name=and4_d https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_walk.bend&name=lsame_sound https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos