ExecutionSystem.trusted_run_verified: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/execution_system.bend as ExecutionSystem Lines 55-58 of bendvy-ecs-core@0.1.0.3/execution_system.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/execution_system.bend&start_line=55&end_line=58 import Base import bendvy-ecs-core@0.1.0.3/execution_state_effect.bend as StateEffect import bendvy-ecs-core@0.1.0.3/world.bend as W import bendvy-ecs-core@0.1.0.3/execution_state.bend as State import bendvy-ecs-core@0.1.0.3/execution_declaration.bend as D import bendvy-ecs-core@0.1.0.3/execution_builder.bend as Build import bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend as Effect import bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend as RuntimePermit def trusted_run_verified(~S:Data,~C:Type,~R:Type,~E:Data,~Ops:Data -> (Type -> Type) -> Type -> Type,~Local:Type,~Error:Data,~Out:Data,~declaration:Build.FrameworkProgram(~S,~C,~C,~R,~Ops),~body:Body(~S,~Ops,~Local,~Error,~Out),~compiledCaps:Ops(Effect.Granted,StateEffect.Transition(~State.Invocation),State.Scope),grant:RuntimePermit.Grant,compilation:D.Compilation,system:Owner,verified:W.World & Bool) -> D.Compilation & RunResult,Owner,Error,Out>: match system verified: case system Tuple{world,False{}}:(compilation,Refused{world,system}) case Owner{namespace,id,name,access,prior,local} Tuple{world,True{}}:trusted_run_entered(~S,~C,~R,~E,~Ops,~Local,~Error,~Out,~declaration,~body,~compiledCaps,grant,compilation,namespace,id,name,access,prior,local,W.enter_run(~S,~C,~R,~E,world)) Uses (16): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_builder.bend&name=FrameworkProgram https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_declaration.bend&name=Compilation https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend&name=Grant https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend&name=Granted https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state.bend&name=Invocation https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state.bend&name=Scope https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state_effect.bend&name=Transition https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_system.bend&name=Body https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_system.bend&name=Owner https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_system.bend&name=RunResult https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_system.bend&name=trusted_run_entered https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=World https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=enter_run