ProofSpeed.true_go_t: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_speed.bend as ProofSpeed Lines 101-108 of minebender-game@1.0.0.0/proof_speed.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_speed.bend&start_line=101&end_line=108 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/solver.bend as S law true_go_t: for +g: T.Grid(Maybe<&2, Bool>) for +y: Nat for +r: List<&2, Maybe<&2, Bool>> for +r2: List<&2, Maybe<&2, Bool>> for e: {List.get(&2, List<&2, Maybe<&2, Bool>>, g, y) == Some{r} : Maybe<&2, List<&2, Maybe<&2, Bool>>>} for rf: {S.row_true(r2) == 1n+S.row_true(r) : Nat} {S.part_true(List.set(&2, List<&2, Maybe<&2, Bool>>, g, y, r2)) == 1n+S.part_true(g) : Nat} Uses (15): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty.absurd https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.set https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.add https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=add_succ https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=none_ne_some https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=some_inj https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=part_true https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=row_true https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid