ProofCopy.touching_eq: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_copy.bend as ProofCopy Lines 102-105 of minebender-game@1.0.0.0/proof_copy.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_copy.bend&start_line=102&end_line=105 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/LAWS.bend as L law touching_eq: for +p: T.Pos for +qs: List<&2, T.Pos> {B.touching(p, qs) == L.touching(p, qs) : List<&2, T.Pos>} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.filter.put https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=touching https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=adjacent https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=touching https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_copy.bend&name=adjacent_eq https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos