ProofSolver.tok_order: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 1848-1852 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=1848&end_line=1852 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/solver.bend as S law tok_order: for +ts: List<&2, S.Todo> for +layout: T.Grid(Bool) for +h: {todos_ok(ts, layout) == True{} : Bool} {todos_ok(S.nears(ts), layout) == True{} : Bool} Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=todos_ok https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=tok_head https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=tok_put https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=tok_tail https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Todo https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=has_rel https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=nears https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid