Game.tile_lost: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 521-530 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=521&end_line=530 import Base import minebender-game@1.0.0.0/types.bend as T def tile_lost(m: Bool, f: Bool) -> T.Tile: match m f: case True{} True{}: T.Flagged{} case True{} False{}: T.Mine{} case False{} True{}: T.BadFlag{} case False{} False{}: T.Covered{} Uses (2): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile