Game.tile_hidden: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 532-539 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=532&end_line=539 import Base import minebender-game@1.0.0.0/types.bend as T def tile_hidden(st: T.Status, m: Bool, f: Bool) -> T.Tile: match st: case T.Playing{}: Bool.pick(T.Tile, f, T.Flagged{}, T.Covered{}) case T.Won{}: Bool.pick(T.Tile, m, T.Flagged{}, T.Covered{}) case T.Lost{why}: tile_lost(m, f) Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.pick https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile_lost https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile