Game.tile_at: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 560-562 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=560&end_line=562 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B def tile_at(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +shown: T.Grid(Bool), +flags: List<&2, T.Pos>, +st: T.Status, +p: T.Pos) -> T.Tile: tile.go(mark(st, p), B.at(Bool, False{}, shown, p), B.mine(layout, p), B.contains(flags, p), st, w, h, layout, p) Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=contains https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=mark https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile