Game.tile.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 548-558 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=548&end_line=558 import Base import minebender-game@1.0.0.0/types.bend as T def tile.go(mk: Maybe<&2, T.Tile>, s: Bool, m: Bool, f: Bool, st: T.Status, w: Nat, h: Nat, layout: T.Grid(Bool), p: T.Pos) -> T.Tile: match mk: case Some{t}: t case None{}: match s: case True{}: tile_shown(m, w, h, layout, p) case False{}: tile_hidden(st, m, f) Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile_hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=tile_shown https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile