LAWS.tile: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/LAWS.bend as LAWS Lines 594-596 of minebender-game@1.0.0.0/LAWS.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/LAWS.bend&start_line=594&end_line=596 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G # What the screen shows at p. def tile(g: G.Game, p: T.Pos) -> T.Tile: at(T.Tile, T.Covered{}, G.display(g), p) Uses (5): https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=display https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Tile