ProofSolver.start_at: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 1474-1478 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=1474&end_line=1478 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S # Each cell starts as the revealed cells fix it. law start_at: for +rows: T.Grid(T.Seen) for +q: T.Pos {S.look(S.start(rows), q) == S.start.cell(B.at(T.Seen, T.Hidden{}, rows, q)) : Maybe<&2, Bool>} Uses (16): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe.default https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=start_row_get https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=start_rows_get https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=look https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=start https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=start.cell https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=start.row https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen