Solver.start: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 102-108 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=102&end_line=108 import Base import minebender-game@1.0.0.0/types.bend as T # What the revealed cells fix: no mine under a number, one under a Boom. def start(rows: T.Grid(T.Seen)) -> T.Grid(Maybe<&2, Bool>): match rows: case Nil{}: Nil{} case r <> t: start.row(r) <> start(t) Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=start.row https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen