ProofSolver.solve_stuck.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 2821-2841 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=2821&end_line=2841 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S import minebender-game@1.0.0.0/LAWS.bend as L import minebender-game@1.0.0.0/proof_cells.bend as PS def solve_stuck.go(+w: Nat, +h: Nat, +n: Nat, +rows: T.Grid(T.Seen), +ok: Bool, oke: {B.shaped(T.Seen, w, h, rows) == ok : Bool}, e: {S.solve.go(ok, S.hidden_cells(rows, B.cells(w, h)), w, h, n, rows) == None{} : Maybe<&2, T.Pos>}, +p: T.Pos, ps: L.ProvablySafe(T.Knowledge{w, h, n, rows}, p)) -> Empty: match ok: case False{}: match ps: case (+hid, H): head_none(S.hidden_cells(rows, B.cells(w, h)), p, e, hc_member(rows, B.cells(w, h), p, PS.cells_member(w, h, p, hid_on(w, h, n, rows, p, hid)), hid_hp(w, h, n, rows, p, hid))) case True{}: match ps: case (+hid, H): +hs = S.hidden_cells(rows, B.cells(w, h)) +its = S.items(w, h, rows, B.cells(w, h)) +shS = Equal.trans(Bool, B.shaped(Maybe<&2, Bool>, w, h, S.start(rows)), B.shaped(T.Seen, w, h, rows), True{}, start_shaped(w, h, rows), oke) +mp = hc_member(rows, B.cells(w, h), p, PS.cells_member(w, h, p, hid_on(w, h, n, rows, p, hid)), hid_hp(w, h, n, rows, p, hid)) stuck_wit(w, h, n, rows, p, H, loop_none(hs, Nil{}, S.plan(w, h, S.todos(its, hs)), S.start(rows), w, h, n, rows, its, e, {==}, shS, hc_on(rows, w, h, B.cells(w, h), PS.cells_on(w, h)), p, mp)) Uses (30): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.trans https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=ProvablySafe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=cells_member https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=cells_on https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=hc_member https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=hc_on https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=head_none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=hid_hp https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=hid_on https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=loop_none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=start_shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=stuck_wit https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=hidden_cells https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=items https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=plan https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=solve.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=start https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=todos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Seen