TensorBackward.slice_unsqueezed: def of bendtorch-core@0.1.0.0 Import: import bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend as TensorBackward Lines 641-648 of bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&start_line=641&end_line=648 import Base import bendtorch-core@0.1.0.0/src/shape/core.bend as Shape import bendtorch-core@0.1.0.0/src/tensor/core.bend as Core import bendtorch-core@0.1.0.0/src/tensor/layout.bend as Layout import bendtorch-core@0.1.0.0/src/tensor/transforms.bend as Transforms import bendtorch-core@0.1.0.0/src/tensor/slice.bend as Slice def slice_unsqueezed(+a: Nat, +input: Shape.Shape, +kept: Shape.Shape, +plan: Slice.Plan, +shape: Shape.Shape, tensor: Core.Tensor, decision: Shape.BoolCase) -> Pass: match decision: case Shape.BFalse{equal}: Pass{Unsaved{}, Core.Packed{shape, tensor}, Fail{TransformError{Transforms.LayoutError{Layout.ElementCountMismatch{}}}}} case Shape.BTrue{equal}: restored(shape, scatter_sent(a, input, Slice.scatter(Transforms.reshape_equal(shape, kept, tensor, Transforms.elements_equal(shape, kept, equal)), input, plan))) Uses (19): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_eq https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Result https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Error https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Pass https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=Saved https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=restored https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/autograd/tensor_backward.bend&name=scatter_sent https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/shape/core.bend&name=BoolCase https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/shape/core.bend&name=Shape https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/shape/core.bend&name=elements https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/core.bend&name=Dynamic https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/core.bend&name=Tensor https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/layout.bend&name=Error https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/slice.bend&name=Plan https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/slice.bend&name=scatter https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/transforms.bend&name=Error https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/transforms.bend&name=elements_equal https://jend.leeeet.dev/definition.txt?path=bendtorch-core@0.1.0.0/src/tensor/transforms.bend&name=reshape_equal