EventRuntime.skip_checked: def of bendvy-ecs-core@0.1.0.4 Import: import bendvy-ecs-core@0.1.0.4/event_runtime.bend as EventRuntime Lines 273-277 of bendvy-ecs-core@0.1.0.4/event_runtime.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.4/event_runtime.bend&start_line=273&end_line=277 import Base # A condition skip discards stream backlog without invoking gameplay. def skip_checked(~S: Data,~C: Type,~R: Type,~E: Data,allowed: Bool,runtime: Runtime,reader: Reader,+id: U32) -> Runtime & Reader: match allowed runtime: case False{} runtime: (runtime,reader) case True{} Runtime{world,namespace,batches,positions,nextReader,+tick,frameStart,boundary,capacity,dropped}: (Runtime{world,namespace,batches,update(positions,id,tick,False{}),nextReader,tick,frameStart,boundary,capacity,dropped},reader) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/event_runtime.bend&name=Reader https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/event_runtime.bend&name=Runtime https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/event_runtime.bend&name=update