ProofSolver.set_look: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 757-762 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=757&end_line=762 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S import minebender-game@1.0.0.0/proof_lists.bend as PL def set_look(+w: Nat, +h: Nat, +part: T.Grid(Maybe<&2, Bool>), +q: T.Pos, +v: Maybe<&2, Bool>, sh: {B.shaped(Maybe<&2, Bool>, w, h, part) == True{} : Bool}, on: {B.on_board(w, h, q) == True{} : Bool}) -> {S.look(B.set_at(Maybe<&2, Bool>, part, q, v), q) == v : Maybe<&2, Bool>}: match q: case T.Pos{x, y}: PL.at_set_eq(Maybe<&2, Bool>, w, h, part, x, y, v, None{}, sh, on) Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=on_board https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=at_set_eq https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=look https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos