ProofSolver.set_keep: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 1171-1184 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=1171&end_line=1184 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S import minebender-game@1.0.0.0/proof_base.bend as P import minebender-game@1.0.0.0/proof_grid.bend as PG import minebender-game@1.0.0.0/proof_lists.bend as PL def set_keep(+part: T.Grid(Maybe<&2, Bool>), +c: T.Pos, +q: T.Pos, +v: Maybe<&2, Bool>, +bq: Bool, fre: {S.is_none(S.look(part, c)) == True{} : Bool}, lq: {S.look(part, q) == Some{bq} : Maybe<&2, Bool>}, +b: Bool, be: {B.same(c, q) == b : Bool}) -> {S.look(B.set_at(Maybe<&2, Bool>, part, c, v), q) == Some{bq} : Maybe<&2, Bool>}: match b: case True{}: +lc = {%Equal.sym(T.Pos, c, q, PG.same_sound(c, q, be)) : {S.look(part, _) == Some{bq} : Maybe<&2, Bool>}; lq : {S.look(part, c) == Some{bq} : Maybe<&2, Bool>}} Empty.absurd({S.look(B.set_at(Maybe<&2, Bool>, part, c, v), q) == Some{bq} : Maybe<&2, Bool>}, P.false_ne_true(%lc : {S.is_none(_) == True{} : Bool}; fre)) case False{}: %Equal.sym(Maybe<&2, Bool>, S.look(B.set_at(Maybe<&2, Bool>, part, c, v), q), S.look(part, q), PL.at_set_ne(Maybe<&2, Bool>, part, c, q, v, None{}, be)) : {_ == Some{bq} : Maybe<&2, Bool>} lq Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty.absurd https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=false_ne_true https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_grid.bend&name=same_sound https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=at_set_ne https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=is_none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=look https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos