Solver.row_none: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 151-156 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=151&end_line=156 import Base def row_none(r: List<&2, Maybe<&2, Bool>>) -> Nat: match r: case Nil{}: 0n case +m <> t: Nat.add(one_if(is_none(m)), row_none(t)) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.add https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=is_none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=one_if