ProofLists.row_in: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_lists.bend as ProofLists Lines 186-196 of minebender-game@1.0.0.0/proof_lists.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_lists.bend&start_line=186&end_line=196 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B # In a w-by-h grid, the row at y < h is its row and has w cells. law row_in: for -A: Data for +w: Nat for +h: Nat for +g: T.Grid(A) for +y: Nat for +sh: {B.shaped(A, w, h, g) == True{} : Bool} for yh: {Nat.is_lt(y, h) == True{} : Bool} {List.get(&2, List<&2, A>, g, y) == Some{row_of(A, g, y)} : Maybe<&2, List<&2, A>>} & {List.length(&2, A, row_of(A, g, y)) == w : Nat} Uses (17): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.length https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_lt https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=get_in https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=row_of https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=rows_wide_get https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=shaped_len https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=shaped_wide https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid