Bendtorch.rope_ang: def of bendtorch@1.3.0.0 Import: import bendtorch@1.3.0.0/main.bend as Bendtorch Lines 2271-2273 of bendtorch@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch@1.3.0.0/main.bend&start_line=2271&end_line=2273 import Base # the angle of table entry e: inv[c] * position, position e / half, c = e mod half, inv[c] = 1 / base^(2c / (2*half)) def rope_ang(+e: U32, +half: U32, +base: F32) -> F32: ((1.0 / F32.pow(base, (U32.to_f32((U32.mod(e, half) + U32.mod(e, half) : U32)) / U32.to_f32((half + half : U32)) : F32)) : F32) * U32.to_f32(U32.div(e, half)) : F32) Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.div https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.mul https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.pow https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.add https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.div https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.mod https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.to_f32