BendtorchGpu.rmsf_if: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 318-321 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=318&end_line=321 import Base import bendtorch@1.3.0.0/main.bend as T def rmsf_if(ok: Bool, +t: U32, +d: Nat, +d32: U32, +df: F32, +eps: F32, x: Array, g: Array, y: Array) -> Array: match ok: case True{}: r3_y(T.rmsf_row(d, (t * d32 : U32), df, eps, T.R3{x, g, y})) case False{}: y Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.mul https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=r3_y https://jend.leeeet.dev/definition.txt?path=bendtorch@1.3.0.0/main.bend&name=R3 https://jend.leeeet.dev/definition.txt?path=bendtorch@1.3.0.0/main.bend&name=rmsf_row