ExecutionConditionRegistry.retained_leaf_selected: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/execution_condition_registry.bend as ExecutionConditionRegistry Lines 32-33 of bendvy-ecs-core@0.1.0.3/execution_condition_registry.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/execution_condition_registry.bend&start_line=32&end_line=33 import Base import bendvy-ecs-core@0.1.0.3/world.bend as W import bendvy-ecs-core@0.1.0.3/execution_retained_system.bend as Retained import bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend as Effect import bendvy-ecs-core@0.1.0.3/execution_state_effect.bend as StateEffect import bendvy-ecs-core@0.1.0.3/execution_state.bend as State import bendvy-ecs-core@0.1.0.3/execution_system.bend as Sys import bendvy-ecs-core@0.1.0.3/execution_builder.bend as Build import bendvy-ecs-core@0.1.0.3/execution_declaration.bend as D import bendvy-ecs-core@0.1.0.3/dependency_executor.bend as Exec def retained_leaf_selected(~S:Data,~C:Type,~R:Type,~E:Data,~Ops:Data -> (Type -> Type) -> Type -> Type,~Local:Type,~Error:Data,~declaration:Build.FrameworkProgram(~S,~C,~C,~R,~Ops),~body:Sys.Body(~S,~Ops,~Local,~Error,~Bool),~caps:Ops(Effect.Granted,StateEffect.Transition(~State.Invocation),State.Scope),selected:Bool,node:RetainedSystem(~S,~C,~R,~E,~Ops,~Local,~Error,~declaration,~body),world:W.World) -> RetainedSystem(~S,~C,~R,~E,~Ops,~Local,~Error,~declaration,~body) & (W.World & Exec.Invocation): retained_leaf_selected_unpacked(~S,~C,~R,~E,~Ops,~Local,~Error,~declaration,~body,~caps,selected,Retained.unpack(D.Compilation,System(~S,~C,~R,~E,~Ops,~Local,~Error,~declaration,~body),node),world) Uses (15): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/dependency_executor.bend&name=Invocation https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_builder.bend&name=FrameworkProgram https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_condition_registry.bend&name=RetainedSystem https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_condition_registry.bend&name=System https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_condition_registry.bend&name=retained_leaf_selected_unpacked https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_declaration.bend&name=Compilation https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_reservation_authority.bend&name=Granted https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_retained_system.bend&name=unpack https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state.bend&name=Invocation https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state.bend&name=Scope https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state_effect.bend&name=Transition https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_system.bend&name=Body https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=World