ExecutionAccess.resource_own_at: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/execution_access.bend as ExecutionAccess Lines 101-103 of bendvy-ecs-core@0.1.0.3/execution_access.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/execution_access.bend&start_line=101&end_line=103 import Base import bendvy-ecs-core@0.1.0.3/execution_state.bend as State import bendvy-ecs-core@0.1.0.3/change_tick.bend as Tick import bendvy-ecs-core@0.1.0.3/owner_product.bend as Product # The interpreter supplies the admitted execution tick; gameplay cannot choose it. def resource_own_at(~S:Data,~C:Type,~R:Type,~P:Type,~Rest:Type,~lens:Product.Lens,-Out:Type,transform:Tick.Tick -> P -> P & Out,scope:State.Scope) -> State.Scope & Out: resource_owned_lens(S,C,R,P,Rest,Out,lens,transform,scope) Uses (5): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/change_tick.bend&name=Tick https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_access.bend&name=resource_owned_lens https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_state.bend&name=Scope https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/owner_product.bend&name=Lens