Solver.rel_grid: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 357-363 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=357&end_line=363 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B # The numbers around each cell next to one; Nil elsewhere. def rel_grid(+w: Nat, +h: Nat, ts: List<&2, Todo>) -> T.Grid(List<&2, Item>): match ts: case Nil{}: B.blank(List<&2, Item>, w, h, Nil{}) case Todo{c, rel} <> t: B.set_at(List<&2, Item>, rel_grid(w, h, t), c, rel) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=blank https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Todo https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid