Solver.reach.run: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 398-410 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=398&end_line=410 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B # Visit cells until none is left to visit (fuel: more than the cells). def reach.run(fuel: Nat, +relg: T.Grid(List<&2, Item>), r: Reach) -> Reach: match fuel: case 0n: r case 1n+f: match r: case Reach{queue, order, vis}: match queue: case Nil{}: Reach{Nil{}, order, vis} case +q <> rest: reach.run(f, relg, reach.items(B.at(List<&2, Item>, Nil{}, relg, q), relg, Reach{rest, order, vis})) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Reach https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=reach.items https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid