Solver.reach.ns: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 384-389 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=384&end_line=389 import Base import minebender-game@1.0.0.0/types.bend as T def reach.ns(ns: List<&2, T.Pos>, +relg: T.Grid(List<&2, Item>), r: Reach) -> Reach: match ns: case Nil{}: r case p <> t: reach.ns(t, relg, reach.add(p, relg, r)) Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Reach https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=reach.add https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos