Solver.reach.add.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 370-375 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=370&end_line=375 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B def reach.add.go(fresh: Bool, +p: T.Pos, queue: List<&2, T.Pos>, order: List<&2, T.Pos>, +vis: T.Grid(Bool)) -> Reach: match fresh: case True{}: Reach{List.append(&2, T.Pos, queue, [p]), p <> order, B.set_at(Bool, vis, p, True{})} case False{}: Reach{queue, order, vis} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.append https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Reach https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos